How to play scum early access4/2/2023 That said, I hope the base-building in Scum is a bit more than just building big, boxy houses. It can help build communities (and rivalries) and keep players coming back to the same servers over and over again. Giving players long-term projects and more to do with their crafting and resources is important to keeping them interested. Get bases in the game, statīases and fortifications are on Scum's roadmap, but I hope they arrive sooner rather than later because I think their inclusion could go a long way toward keeping playercounts healthy during Early Access. If players get killed by other players they can't see, but should be able to see, it's going to lead to a lot of anger and frustration. It's Early Access, so I'm sure this system will continue to be worked on, but it's the sort of feature that ultimately needs to work perfectly 100% of the time or just be completely dropped. It's usually less than a second, but it can still cause issues, especially during a gunfight. The result is that sometimes a player will just suddenly appear a few moments after they should, or disappear before they get behind cover. But it currently happens in first-person mode, too. You shouldn't be able to see them because you're behind cover and are using your camera to look around that cover, so the game stops rendering them. Part of this system is an attempt to solve the issues with third-person peeking, by hiding characters from sight when they may be on your screen. You can see an example in the gif above, taken from Running Man's video. The point is, player characters in Scum are not rendered 100% of the time. It could have to do with your perception skill or their camouflage skill, or it could be that they have been behind cover and have just stepped out. There's a lot to unpack about it, but basically there are instances when a character is in your line of sight and you can't see them. Running Man's video also shows some of the issues with the character rendering system.
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